Ragdoll problem - every submesh (apart from Master Pose) disappears when looking away from initial position.
Hello, We have a problem with our ragdoll system. We enabled the player to grab and move ragdolls around the map, however all skeletal submeshes (apart from Master Pose - eyes in this case) disappear when the camara looks away from the position where character was standing before going ragdoll.
You can see the problem here: http://pl.tinypic.com/r/23u9e11/9
We made sure that the Master Pose is set correctly:
We figured out that it's probably a problem witth bounds, so we set "use bounds from master pose component" for all submeshes to true:
However, the submeshes still disappear. Any ideas on what's wrong and how to fix this?
asked Jun 15 '18 at 11:39 AM in Blueprint Scripting
After lots of trial and error, seeking help, and a little bit of luck I finally managed to find a solution:
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