Hello everyone. Currently I’m working on an inventory system. I have one base actor bp and 3 child of it to create 3 different type items. Like weapons, equipments and consumables. All of these has their own enums. Also i created 1 master item info enum. I’m creating the weapons from master weapon bp for example. Right now i can pick items from ground but the problem is i couldn’t get specific ( from weapon enum, equipment enum etc.) values of their names. You can check the text binding bp from at the end of the post. Any suggestion will be helpfull.
Dont know what should i put the empty node i think i need to use Cast to but it wants a return value as object.
Thanks!
Edit: I’m using structures to get them ofcourse. Totally forgot that