Using LiveLink To Implement On Other Software Besides Maya
Looking into implementing a way to use LiveLink on other software besides Maya and Motionbuilder. I saw that the recommended path to do this is to integrate a Message Bus on said software to act as a data transmitter for the built in Message Bus, but I want to know if there is more information than this. Any guidance would be appreciated.
asked Jun 15 '18 at 07:41 PM in Using UE4
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