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Using LiveLink To Implement On Other Software Besides Maya

Looking into implementing a way to use LiveLink on other software besides Maya and Motionbuilder. I saw that the recommended path to do this is to integrate a Message Bus on said software to act as a data transmitter for the built in Message Bus, but I want to know if there is more information than this. Any guidance would be appreciated.

Source: https://docs.unrealengine.com/en-us/Engine/Animation/Live-Link/Live-LInk-Plugin-Development

Product Version: UE 4.19
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asked Jun 15 '18 at 07:41 PM in Using UE4

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avatar image 豆豆哈哈22 Sep 04 '18 at 09:50 AM

I am working hard in this direction,’ work hard together

avatar image WinnieBoom Apr 27 '19 at 08:10 PM

Any updates about this? I want to link it with my program to control character animations, but I am a bit confused about a pipeline. Any advice? Thanks.

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