Using LiveLink To Implement On Other Software Besides Maya

Looking into implementing a way to use LiveLink on other software besides Maya and Motionbuilder. I saw that the recommended path to do this is to integrate a Message Bus on said software to act as a data transmitter for the built in Message Bus, but I want to know if there is more information than this. Any guidance would be appreciated.

Source: https://docs.unrealengine.com/en-us/Engine/Animation/Live-Link/Live-LInk-Plugin-Development

I am working hard in this direction,’
work hard together

Any updates about this? I want to link it with my program to control character animations, but I am a bit confused about a pipeline. Any advice? Thanks.

Same to me with a python program

I am in the process of rewriting the motion builder → unreal plugin using google flatbuffers and tcp instead of the message bus. This should make it easier to add support for other applications as flatbuffers has wide platform and language support. You can use the unreal plugin I have built, and implement you own sender.