Player projectile damage
Hi, So i am currently trying to create a blueprint set which will damage the target player. So i currently have a multiplayer system setup and i am trying to create a system so that when one player damages another player it will remove the health of the target player. However currently when the projectile hits the target player it will register that the projectile has hit but i cannot work out how to remove damage from the target player rather from the projectile spawner and i'm curious to know where i'm going wrong.
asked Jun 15 '18 at 10:41 PM in Blueprint Scripting
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