MyActor.h
captureComponent = NewObject<USceneCaptureComponent2D>(this, TEXT("SceneCapture2DScreen"));
captureComponent->RegisterComponent();
i add this child component to MyActor, then I want to rotate captureComponent ,but
myActor->captureComponent->SetRelativeLocationAndRotation(GI->location,GI->rotation);
this cant rotate captureComponent,its rotation is still all 0…so…how can i rotate that ?