How can i get to onmovecopleted result from my Character class in c++?

I have a character class that possess an AIclass.
The question here is how can i get to my AIClass Method “onmovecopleted” result in my character class, so that i can new witch function to call, based on the Method result.

Override OnMoveCompleted in your AI Controller and you can then have that call whatever you like (so you can get your character and call some method, or you can broadcast an event. Whatever makes most sense for your game).

If you’re new to this, then guide might help (there is an example of overriding OnMoveCompleted, you’ll just need to insert your own code). Basic Navigation in UE4 — Vikram Codes