Client can not destroyed

I dont think this is how you’re supposed to use the multicast event.

You should make sure that only the server calls this Event, as it’s only then that the event will be called on clients. Also you should print the health value to make sure that it’s under 0.

Hey, I try to create a multiplayer game, but there is a problem. If I want to set the Max Walk Speed from the Remote to 0 nothing happen. I run the game without dedicated server. The Character is replicated.

I set the Event to “Run on Server” and I Print the health value, but the Server get destroyed and the Client not.

I hope, that I understand everthing right. But it is not working. The Client Print the String “Client”, but get not destroyed.

That’s not what I meant, make sure that the server calls the multicasted event, because only then will everyone execute it. Kepp the event on multicast, just make sure that the server calls it