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Dynamic destructable mesh size possible

Is it possible for players to specify a size of a cuboid/box during play time, and spawn a dynamic mesh matching the description? Ideally the cell size count of the dynamic mesh would vary proportionally to the size.

The application of this is to create player-specified walls of a castle which can be destroyed by siege engines such as catapults

Product Version: UE 4.18
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asked Jun 16 '18 at 10:05 AM in Using UE4

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JAC5rsad
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