Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Apex Cloth Crash with Latch to Nearest


I'm still working in 4.7.6 and am running into a problem with using latch to nearest with apex cloth and ue4.

It seems that ue4 will crash if I paint too many latch vertices. If I lower the amount of latch vertices I paint, it imports fine. Looking at the logs it's asserting here:

UE4Editor-UnrealEd.dll!ApexClothingUtils::LoadPhysicalMeshFromClothingAsset() (0x000007fecc76f1f4) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\apexclothingutils.cpp:273]

More specfically I think it's this line of code:


The mesh simulates fine in 3ds max.

If this is just a bug that there's nothing I can do about, just let me know and I'll give up. :)


Product Version: UE older version
more ▼

asked Jun 16 '18 at 05:54 PM in Using UE4

avatar image


(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question