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Packaging Project for ios (PackagingResults: Error: some files/attrs were not transferred)

Hi, Can anybody help me solve this problem: I'm trying to package the game for ios on the source version 4.19.2.

I already tried to do with UnrealRemoteTool. https://forums.unrealengine.com/development-discussion/ios-development/7703-developing-for-ios-on-windows-how-to

And according to this instruction https://forums.unrealengine.com/development-discussion/ios-development/50090-windows-ios-rsync-remote-build-guide-4-8 but there is one and the same error.

In these instructions it is written that you need to copy the source code to the Mac into the root folder UE4, but during the project build, everything is copied to the folder /Users/user/UE4/Builds/PC/C/UE4/UnrealEngine/Engine... All sources and project of the game. Maybe I have a misconfiguration DeltaCopy or rsync?

 UATHelper: Packaging (iOS): Running AutomationTool...
 UATHelper: Packaging (iOS): Parsing command line: -ScriptsForProject=C:/UE4/UnrealEngine/SOMEDAY/SOMEDAY.uproject BuildCookRun -nocompileeditor -nop4 -project=C:/UE4/UnrealEngine/SOMEDAY/SOMEDAY.uproject -cook -stage -archive -archivedirectory=D:/Others/Games_Development/Game_Projects/SOMEDAY -package -clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -clean -
 compressed -pak -prereqs -distribution -nodebuginfo -targetplatform=IOS -build -utf8output -compile
 UATHelper: Packaging (iOS): Compiling scripts.
 UATHelper: Packaging (iOS):     DotNETUtilities -> C:\UE4\UnrealEngine\Engine\Binaries\DotNET\DotNETUtilities.dll
 UATHelper: Packaging (iOS):     UnrealBuildTool -> C:\UE4\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe
 UATHelper: Packaging (iOS):     AutomationUtils.Automation -> C:\UE4\UnrealEngine\Engine\Binaries\DotNET\AutomationUtils.Automation.dll
 UATHelper: Packaging (iOS):     AllDesktop.Automation -> C:\UE4\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\AllDesktop\AllDesktop.Automation.dll
 UATHelper: Packaging (iOS):     Localization.Automation -> C:\UE4\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Localization.Automation.dll
 UATHelper: Packaging (iOS):     OneSkyLocalization.Automation -> C:\UE4\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\OneSkyLocalization.Automation.dll
 UATHelper: Packaging (iOS):     AutomationScripts.Automation -> C:\UE4\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
 UATHelper: Packaging (iOS):     Android.Automation -> C:\UE4\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
 UATHelper: Packaging (iOS):     BuildGraph.Automation -> C:\UE4\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\BuildGraph.Automation.dll
 UATHelper: Packaging (iOS):     HTML5.Automation -> C:\UE4\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
 UATHelper: Packaging (iOS):     MobileDeviceInterface -> C:\UE4\UnrealEngine\Engine\Binaries\DotNET\IOS\MobileDeviceInterface.dll
 UATHelper: Packaging (iOS):     IOS.Automation -> C:\UE4\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
 UATHelper: Packaging (iOS):     Linux.Automation -> C:\UE4\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
 UATHelper: Packaging (iOS):     Mac.Automation -> C:\UE4\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
 UATHelper: Packaging (iOS):     TVOS.Automation -> C:\UE4\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\TVOS\TVOS.Automation.dll
 UATHelper: Packaging (iOS):     Win.Automation -> C:\UE4\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
 UATHelper: Packaging (iOS):     XLocLocalization.Automation -> C:\UE4\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\XLocLocalization.Automation.dll
 UATHelper: Packaging (iOS): Took 7.1719436s to run MSBuild.exe, ExitCode=0
 UATHelper: Packaging (iOS): Setting up ProjectParams for C:\UE4\UnrealEngine\SOMEDAY\SOMEDAY.uproject
 UATHelper: Packaging (iOS): ********** BUILD COMMAND STARTED **********
 UATHelper: Packaging (iOS): Running: C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\bin\MSBuild.exe C:/UE4/UnrealEngine\Engine\Source\Programs\IOS\MobileDeviceInterface\MobileDeviceInterface.csproj /verbosity:minimal /nologo /target:Rebuild /property:Configuration=Development /property:Platform=AnyCPU
 UATHelper: Packaging (iOS):     MobileDeviceInterface -> C:\UE4\UnrealEngine\Engine\Binaries\DotNET\IOS\MobileDeviceInterface.dll
 UATHelper: Packaging (iOS): Took 1.155334s to run MSBuild.exe, ExitCode=0
 UATHelper: Packaging (iOS): Running: C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\bin\MSBuild.exe C:/UE4/UnrealEngine\Engine\Source\Programs\IOS\iPhonePackager\iPhonePackager.csproj /verbosity:minimal /nologo /target:Rebuild /property:Configuration=Development /property:Platform=AnyCPU
 UATHelper: Packaging (iOS):     DotNETUtilities -> C:\UE4\UnrealEngine\Engine\Binaries\DotNET\DotNETUtilities.dll
 UATHelper: Packaging (iOS):     DeploymentInterface -> C:\UE4\UnrealEngine\Engine\Binaries\DotNET\IOS\DeploymentInterface.dll
 UATHelper: Packaging (iOS):     iPhonePackager -> C:\UE4\UnrealEngine\Engine\Binaries\DotNET\IOS\IPhonePackager.exe
 UATHelper: Packaging (iOS): Took 1.9438786s to run MSBuild.exe, ExitCode=0
 UATHelper: Packaging (iOS): Running: C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\bin\MSBuild.exe C:/UE4/UnrealEngine\Engine\Source\Programs\IOS\DeploymentServer\DeploymentServer.csproj /verbosity:minimal /nologo /target:Rebuild /property:Configuration=Development /property:Platform=AnyCPU
 UATHelper: Packaging (iOS):     DeploymentInterface -> C:\UE4\UnrealEngine\Engine\Binaries\DotNET\IOS\DeploymentInterface.dll
 UATHelper: Packaging (iOS):     MobileDeviceInterface -> C:\UE4\UnrealEngine\Engine\Binaries\DotNET\IOS\MobileDeviceInterface.dll
 UATHelper: Packaging (iOS):     DeploymentServer -> C:\UE4\UnrealEngine\Engine\Binaries\DotNET\IOS\DeploymentServer.exe
 UATHelper: Packaging (iOS): Took 1.5051341s to run MSBuild.exe, ExitCode=0
 UATHelper: Packaging (iOS): Running: C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\bin\MSBuild.exe C:/UE4/UnrealEngine/Engine/Source/Programs/UnrealBuildTool/UnrealBuildTool.csproj /verbosity:minimal /nologo /property:Configuration=Development /property:Platform=AnyCPU
 UATHelper: Packaging (iOS):     DotNETUtilities -> C:\UE4\UnrealEngine\Engine\Binaries\DotNET\DotNETUtilities.dll
 UATHelper: Packaging (iOS):     UnrealBuildTool -> C:\UE4\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe
 UATHelper: Packaging (iOS): Took 2.9812831s to run MSBuild.exe, ExitCode=0
 UATHelper: Packaging (iOS): Running: C:\UE4\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game IOS Shipping -clean -NoUBTMakefiles  -remoteini="C:\UE4\UnrealEngine\SOMEDAY" -skipdeploy -nobuilduht -NoHotReload
 UATHelper: Packaging (iOS): Took 13.0956922s to run UnrealBuildTool.exe, ExitCode=0
 UATHelper: Packaging (iOS): Running: C:\UE4\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game IOS Shipping  -NoUBTMakefiles  -remoteini="C:\UE4\UnrealEngine\SOMEDAY" -skipdeploy -flushmac -noxge -generatemanifest -NoHotReload -ignorejunk
 UATHelper: Packaging (iOS):   Picking the default remote server MacBook
 UATHelper: Packaging (iOS):   Doing date +"%s" && sysctl hw.memsize | awk '{print $2}' && sysctl hw.logicalcpu | awk '{print $2}'
 UATHelper: Packaging (iOS):   Execute took 00:00:00.9713303
 UATHelper: Packaging (iOS):   Remote time is 23.06.2018 7:29:10, difference is 00:00:00.7348870
 UATHelper: Packaging (iOS):   Doing rm -rf /UE4/Builds/PC
 UATHelper: Packaging (iOS):   Execute took 00:00:00.6286437
 UATHelper: Packaging (iOS):   Doing echo $HOME
 UATHelper: Packaging (iOS):   Execute took 00:00:05.1951559
 UATHelper: Packaging (iOS):   Doing xcode-select --print-path
 UATHelper: Packaging (iOS):   Execute took 00:00:00.4932421
 UATHelper: Packaging (iOS):   Doing ls /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs
 UATHelper: Packaging (iOS):   Execute took 00:00:00.4527394
 UATHelper: Packaging (iOS):   Compiling with iPhoneOS SDK 11.4 on Mac MacBook
 UATHelper: Packaging (iOS): Took 12.3164802s to run UnrealBuildTool.exe, ExitCode=0
 UATHelper: Packaging (iOS): Running: C:\UE4\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game IOS Shipping  -NoUBTMakefiles  -remoteini="C:\UE4\UnrealEngine\SOMEDAY" -skipdeploy -flushmac -noxge -NoHotReload -ignorejunk
 UATHelper: Packaging (iOS):   Picking the default remote server MacBook
 UATHelper: Packaging (iOS):   Doing date +"%s" && sysctl hw.memsize | awk '{print $2}' && sysctl hw.logicalcpu | awk '{print $2}'
 UATHelper: Packaging (iOS):   Execute took 00:00:00.4092780
 UATHelper: Packaging (iOS):   Remote time is 23.06.2018 7:29:22, difference is 00:00:00.5892504
 UATHelper: Packaging (iOS):   Doing rm -rf /UE4/Builds/PC
 UATHelper: Packaging (iOS):   Execute took 00:00:00.3836192
 UATHelper: Packaging (iOS):   Doing echo $HOME
 UATHelper: Packaging (iOS):   Execute took 00:00:00.3907968
 UATHelper: Packaging (iOS):   Doing xcode-select --print-path
 UATHelper: Packaging (iOS):   Execute took 00:00:00.4437478
 UATHelper: Packaging (iOS):   Doing ls /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs
 UATHelper: Packaging (iOS):   Execute took 00:00:00.4147573
 UATHelper: Packaging (iOS):   Compiling with iPhoneOS SDK 11.4 on Mac MacBook
 UATHelper: Packaging (iOS):   Building UnrealHeaderTool...
 UATHelper: Packaging (iOS):   Creating makefile for UnrealHeaderTool (UnrealBuildTool.exe is newer)
 UATHelper: Packaging (iOS):   Target is up to date
 UATHelper: Packaging (iOS):   Total build time: 3.49 seconds (NoActionsToExecute executor: 0.00 seconds)
 UATHelper: Packaging (iOS):   Parsing headers for UE4Game
 UATHelper: Packaging (iOS):     Running UnrealHeaderTool UE4Game "C:\UE4\UnrealEngine\Engine\Intermediate\Build\IOS\UE4Game\Shipping\UE4Game.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors
 UATHelper: Packaging (iOS):   Reflection code generated for UE4Game in 33.5593595 seconds
 UATHelper: Packaging (iOS):   LocalExe: UE4Game-IOS-Shipping
 UATHelper: Packaging (iOS):   Doing rm -f /Users/user/UE4/Builds/PC/C/UE4/UnrealEngine/Engine/Binaries/IOS/AssetCatalog/Assets.car
 UATHelper: Packaging (iOS):   Execute took 00:00:00.5018562
 UATHelper: Packaging (iOS):   Command: -vzrltgoDe "ssh -i '/cygdrive/C/Users/user/AppData/Roaming/Unreal Engine/UnrealBuildTool/SSHKeys/MacBook/user/RemoteToolChainPrivate.key' -p 22" --rsync-path="mkdir -p /Users/user/UE4/Builds/PC && rsync" --chmod=ug=rwX,o=rxX --delete --files-from="/cygdrive/C/Users/user/AppData/Local/Temp/tmp23FE.tmp" --include-from="/c
 ygdrive/C/Users/user/AppData/Local/Temp/tmp23FF.tmp" --include='*/' --exclude='*.o' --exclude='Timestamp' '/cygdrive' "user@MacBook":'/Users/user/UE4/Builds/PC'
 UATHelper: Packaging (iOS):   building file list ... done
 UATHelper: Packaging (iOS):   C/
 UATHelper: Packaging (iOS):   C/UE4/
 UATHelper: Packaging (iOS):   C/UE4/UnrealEngine/
 UATHelper: Packaging (iOS):   C/UE4/UnrealEngine/Engine/
 UATHelper: Packaging (iOS):   C/UE4/UnrealEngine/Engine/Intermediate/
 UATHelper: Packaging (iOS):   C/UE4/UnrealEngine/Engine/Intermediate/Build/
 UATHelper: Packaging (iOS):   C/UE4/UnrealEngine/Engine/Intermediate/Build/IOS/
 UATHelper: Packaging (iOS):   C/UE4/UnrealEngine/Engine/Intermediate/Build/IOS/UE4/
 UATHelper: Packaging (iOS):   C/UE4/UnrealEngine/Engine/Intermediate/Build/IOS/UE4/Inc/
 UATHelper: Packaging (iOS):   C/UE4/UnrealEngine/Engine/Intermediate/Build/IOS/UE4/Inc/AIModule/
 UATHelper: Packaging (iOS):   C/UE4/UnrealEngine/Engine/Intermediate/Build/IOS/UE4/Inc/AIModule/AIAsyncTaskBlueprintProxy.gen.cpp
 
 ...

 UATHelper: Packaging (iOS):   C/UE4/UnrealEngine/Engine/Source/ThirdParty/zlib/zlib-1.2.5/Src/win32/Makefile.emx
 UATHelper: Packaging (iOS):   C/UE4/UnrealEngine/Engine/Source/ThirdParty/zlib/zlib-1.2.5/Src/win32/Makefile.gcc
 UATHelper: Packaging (iOS):   C/UE4/UnrealEngine/Engine/Source/ThirdParty/zlib/zlib-1.2.5/Src/win32/Makefile.msc
 UATHelper: Packaging (iOS):   C/UE4/UnrealEngine/Engine/Source/ThirdParty/zlib/zlib-1.2.5/Src/win32/README-WIN32.txt
 UATHelper: Packaging (iOS):   C/UE4/UnrealEngine/Engine/Source/ThirdParty/zlib/zlib-1.2.5/Src/win32/VisualC.txt
 UATHelper: Packaging (iOS):   C/UE4/UnrealEngine/Engine/Source/ThirdParty/zlib/zlib-1.2.5/Src/win32/zlib.def
 UATHelper: Packaging (iOS):   C/UE4/UnrealEngine/Engine/Source/ThirdParty/zlib/zlib-1.2.5/Src/win32/zlib1.rc
 UATHelper: Packaging (iOS):   sent 633423933 bytes  received 470574 bytes  2259873.47 bytes/sec
 UATHelper: Packaging (iOS):   total size is 2387491303  speedup is 3.77
 **UATHelper: Packaging (iOS):   rsync error: some files/attrs were not transferred (see previous errors) (code 23) at /home/lapo/packaging/rsync-3.0.4-1/src/rsync-3.0.4/main.c(1040) [sender=3.0.4]
 PackagingResults: Error: some files/attrs were not transferred (see previous errors) (code 23) at /home/lapo/packaging/rsync-3.0.4-1/src/rsync-3.0.4/main.c(1040) [sender=3.0.4]**
 UATHelper: Packaging (iOS):   Doing sh tmp6B46.tmp.sh && rm tmp6B46.tmp.sh


Product Version: UE 4.19
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asked Jun 23 '18 at 06:26 PM in Packaging & Deployment

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USER395425
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Hello,

You shouldn't have to do anything with DeltaCopy. (That's just for pre 4.13)

I just helped a licencee with this issue, their response: "I re-generated the SSH Key once again and placed it in the /Engine/Build/ folder. I also set the override to this. After that, this error appears to have disappeared."

Hope that helps!

Alex

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answered Jul 19 '18 at 01:21 PM

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Alex O ♦♦ STAFF
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