Packaging Project for ios (PackagingResults: Error: some files/attrs were not transferred)

Hi, Can anybody help me solve this problem:
I’m trying to package the game for ios on the source version 4.19.2.

I already tried to do with UnrealRemoteTool.
https://forums.unrealengine.com/development-discussion/ios-development/7703-developing-for-ios-on-windows-how-to

And according to this instruction https://forums.unrealengine.com/development-discussion/ios-development/50090-windows-ios-rsync-remote-build-guide-4-8 but there is one and the same error.

In these instructions it is written that you need to copy the source code to the Mac into the root folder UE4, but during the project build, everything is copied to the folder /Users/user/UE4/Builds/PC/C/UE4/UnrealEngine/Engine… All sources and project of the game.
Maybe I have a misconfiguration DeltaCopy or rsync?

UATHelper: Packaging (iOS): Running AutomationTool...
UATHelper: Packaging (iOS): Parsing command line: -ScriptsForProject=C:/UE4/UnrealEngine/SOMEDAY/SOMEDAY.uproject BuildCookRun -nocompileeditor -nop4 -project=C:/UE4/UnrealEngine/SOMEDAY/SOMEDAY.uproject -cook -stage -archive -archivedirectory=D:/Others/Games_Development/Game_Projects/SOMEDAY -package -clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -clean -
compressed -pak -prereqs -distribution -nodebuginfo -targetplatform=IOS -build -utf8output -compile
UATHelper: Packaging (iOS): Compiling scripts.
UATHelper: Packaging (iOS):     DotNETUtilities -> C:\UE4\UnrealEngine\Engine\Binaries\DotNET\DotNETUtilities.dll
UATHelper: Packaging (iOS):     UnrealBuildTool -> C:\UE4\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe
UATHelper: Packaging (iOS):     AutomationUtils.Automation -> C:\UE4\UnrealEngine\Engine\Binaries\DotNET\AutomationUtils.Automation.dll
UATHelper: Packaging (iOS):     AllDesktop.Automation -> C:\UE4\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\AllDesktop\AllDesktop.Automation.dll
UATHelper: Packaging (iOS):     Localization.Automation -> C:\UE4\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Localization.Automation.dll
UATHelper: Packaging (iOS):     OneSkyLocalization.Automation -> C:\UE4\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\OneSkyLocalization.Automation.dll
UATHelper: Packaging (iOS):     AutomationScripts.Automation -> C:\UE4\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
UATHelper: Packaging (iOS):     Android.Automation -> C:\UE4\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
UATHelper: Packaging (iOS):     BuildGraph.Automation -> C:\UE4\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\BuildGraph.Automation.dll
UATHelper: Packaging (iOS):     HTML5.Automation -> C:\UE4\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
UATHelper: Packaging (iOS):     MobileDeviceInterface -> C:\UE4\UnrealEngine\Engine\Binaries\DotNET\IOS\MobileDeviceInterface.dll
UATHelper: Packaging (iOS):     IOS.Automation -> C:\UE4\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
UATHelper: Packaging (iOS):     Linux.Automation -> C:\UE4\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
UATHelper: Packaging (iOS):     Mac.Automation -> C:\UE4\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
UATHelper: Packaging (iOS):     TVOS.Automation -> C:\UE4\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\TVOS\TVOS.Automation.dll
UATHelper: Packaging (iOS):     Win.Automation -> C:\UE4\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
UATHelper: Packaging (iOS):     XLocLocalization.Automation -> C:\UE4\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\XLocLocalization.Automation.dll
UATHelper: Packaging (iOS): Took 7.1719436s to run MSBuild.exe, ExitCode=0
UATHelper: Packaging (iOS): Setting up ProjectParams for C:\UE4\UnrealEngine\SOMEDAY\SOMEDAY.uproject
UATHelper: Packaging (iOS): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (iOS): Running: C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\bin\MSBuild.exe C:/UE4/UnrealEngine\Engine\Source\Programs\IOS\MobileDeviceInterface\MobileDeviceInterface.csproj /verbosity:minimal /nologo /target:Rebuild /property:Configuration=Development /property:Platform=AnyCPU
UATHelper: Packaging (iOS):     MobileDeviceInterface -> C:\UE4\UnrealEngine\Engine\Binaries\DotNET\IOS\MobileDeviceInterface.dll
UATHelper: Packaging (iOS): Took 1.155334s to run MSBuild.exe, ExitCode=0
UATHelper: Packaging (iOS): Running: C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\bin\MSBuild.exe C:/UE4/UnrealEngine\Engine\Source\Programs\IOS\iPhonePackager\iPhonePackager.csproj /verbosity:minimal /nologo /target:Rebuild /property:Configuration=Development /property:Platform=AnyCPU
UATHelper: Packaging (iOS):     DotNETUtilities -> C:\UE4\UnrealEngine\Engine\Binaries\DotNET\DotNETUtilities.dll
UATHelper: Packaging (iOS):     DeploymentInterface -> C:\UE4\UnrealEngine\Engine\Binaries\DotNET\IOS\DeploymentInterface.dll
UATHelper: Packaging (iOS):     iPhonePackager -> C:\UE4\UnrealEngine\Engine\Binaries\DotNET\IOS\IPhonePackager.exe
UATHelper: Packaging (iOS): Took 1.9438786s to run MSBuild.exe, ExitCode=0
UATHelper: Packaging (iOS): Running: C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\bin\MSBuild.exe C:/UE4/UnrealEngine\Engine\Source\Programs\IOS\DeploymentServer\DeploymentServer.csproj /verbosity:minimal /nologo /target:Rebuild /property:Configuration=Development /property:Platform=AnyCPU
UATHelper: Packaging (iOS):     DeploymentInterface -> C:\UE4\UnrealEngine\Engine\Binaries\DotNET\IOS\DeploymentInterface.dll
UATHelper: Packaging (iOS):     MobileDeviceInterface -> C:\UE4\UnrealEngine\Engine\Binaries\DotNET\IOS\MobileDeviceInterface.dll
UATHelper: Packaging (iOS):     DeploymentServer -> C:\UE4\UnrealEngine\Engine\Binaries\DotNET\IOS\DeploymentServer.exe
UATHelper: Packaging (iOS): Took 1.5051341s to run MSBuild.exe, ExitCode=0
UATHelper: Packaging (iOS): Running: C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\bin\MSBuild.exe C:/UE4/UnrealEngine/Engine/Source/Programs/UnrealBuildTool/UnrealBuildTool.csproj /verbosity:minimal /nologo /property:Configuration=Development /property:Platform=AnyCPU
UATHelper: Packaging (iOS):     DotNETUtilities -> C:\UE4\UnrealEngine\Engine\Binaries\DotNET\DotNETUtilities.dll
UATHelper: Packaging (iOS):     UnrealBuildTool -> C:\UE4\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe
UATHelper: Packaging (iOS): Took 2.9812831s to run MSBuild.exe, ExitCode=0
UATHelper: Packaging (iOS): Running: C:\UE4\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game IOS Shipping -clean -NoUBTMakefiles  -remoteini="C:\UE4\UnrealEngine\SOMEDAY" -skipdeploy -nobuilduht -NoHotReload
UATHelper: Packaging (iOS): Took 13.0956922s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Packaging (iOS): Running: C:\UE4\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game IOS Shipping  -NoUBTMakefiles  -remoteini="C:\UE4\UnrealEngine\SOMEDAY" -skipdeploy -flushmac -noxge -generatemanifest -NoHotReload -ignorejunk
UATHelper: Packaging (iOS):   Picking the default remote server MacBook
UATHelper: Packaging (iOS):   Doing date +"%s" && sysctl hw.memsize | awk '{print $2}' && sysctl hw.logicalcpu | awk '{print $2}'
UATHelper: Packaging (iOS):   Execute took 00:00:00.9713303
UATHelper: Packaging (iOS):   Remote time is 23.06.2018 7:29:10, difference is 00:00:00.7348870
UATHelper: Packaging (iOS):   Doing rm -rf /UE4/Builds/PC
UATHelper: Packaging (iOS):   Execute took 00:00:00.6286437
UATHelper: Packaging (iOS):   Doing echo $HOME
UATHelper: Packaging (iOS):   Execute took 00:00:05.1951559
UATHelper: Packaging (iOS):   Doing xcode-select --print-path
UATHelper: Packaging (iOS):   Execute took 00:00:00.4932421
UATHelper: Packaging (iOS):   Doing ls /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs
UATHelper: Packaging (iOS):   Execute took 00:00:00.4527394
UATHelper: Packaging (iOS):   Compiling with iPhoneOS SDK 11.4 on Mac MacBook
UATHelper: Packaging (iOS): Took 12.3164802s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Packaging (iOS): Running: C:\UE4\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game IOS Shipping  -NoUBTMakefiles  -remoteini="C:\UE4\UnrealEngine\SOMEDAY" -skipdeploy -flushmac -noxge -NoHotReload -ignorejunk
UATHelper: Packaging (iOS):   Picking the default remote server MacBook
UATHelper: Packaging (iOS):   Doing date +"%s" && sysctl hw.memsize | awk '{print $2}' && sysctl hw.logicalcpu | awk '{print $2}'
UATHelper: Packaging (iOS):   Execute took 00:00:00.4092780
UATHelper: Packaging (iOS):   Remote time is 23.06.2018 7:29:22, difference is 00:00:00.5892504
UATHelper: Packaging (iOS):   Doing rm -rf /UE4/Builds/PC
UATHelper: Packaging (iOS):   Execute took 00:00:00.3836192
UATHelper: Packaging (iOS):   Doing echo $HOME
UATHelper: Packaging (iOS):   Execute took 00:00:00.3907968
UATHelper: Packaging (iOS):   Doing xcode-select --print-path
UATHelper: Packaging (iOS):   Execute took 00:00:00.4437478
UATHelper: Packaging (iOS):   Doing ls /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs
UATHelper: Packaging (iOS):   Execute took 00:00:00.4147573
UATHelper: Packaging (iOS):   Compiling with iPhoneOS SDK 11.4 on Mac MacBook
UATHelper: Packaging (iOS):   Building UnrealHeaderTool...
UATHelper: Packaging (iOS):   Creating makefile for UnrealHeaderTool (UnrealBuildTool.exe is newer)
UATHelper: Packaging (iOS):   Target is up to date
UATHelper: Packaging (iOS):   Total build time: 3.49 seconds (NoActionsToExecute executor: 0.00 seconds)
UATHelper: Packaging (iOS):   Parsing headers for UE4Game
UATHelper: Packaging (iOS):     Running UnrealHeaderTool UE4Game "C:\UE4\UnrealEngine\Engine\Intermediate\Build\IOS\UE4Game\Shipping\UE4Game.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors
UATHelper: Packaging (iOS):   Reflection code generated for UE4Game in 33.5593595 seconds
UATHelper: Packaging (iOS):   LocalExe: UE4Game-IOS-Shipping
UATHelper: Packaging (iOS):   Doing rm -f /Users/user/UE4/Builds/PC/C/UE4/UnrealEngine/Engine/Binaries/IOS/AssetCatalog/Assets.car
UATHelper: Packaging (iOS):   Execute took 00:00:00.5018562
UATHelper: Packaging (iOS):   Command: -vzrltgoDe "ssh -i '/cygdrive/C/Users/user/AppData/Roaming/Unreal Engine/UnrealBuildTool/SSHKeys/MacBook/user/RemoteToolChainPrivate.key' -p 22" --rsync-path="mkdir -p /Users/user/UE4/Builds/PC && rsync" --chmod=ug=rwX,o=rxX --delete --files-from="/cygdrive/C/Users/user/AppData/Local/Temp/tmp23FE.tmp" --include-from="/c
ygdrive/C/Users/user/AppData/Local/Temp/tmp23FF.tmp" --include='*/' --exclude='*.o' --exclude='Timestamp' '/cygdrive' "user@MacBook":'/Users/user/UE4/Builds/PC'
UATHelper: Packaging (iOS):   building file list ... done
UATHelper: Packaging (iOS):   C/
UATHelper: Packaging (iOS):   C/UE4/
UATHelper: Packaging (iOS):   C/UE4/UnrealEngine/
UATHelper: Packaging (iOS):   C/UE4/UnrealEngine/Engine/
UATHelper: Packaging (iOS):   C/UE4/UnrealEngine/Engine/Intermediate/
UATHelper: Packaging (iOS):   C/UE4/UnrealEngine/Engine/Intermediate/Build/
UATHelper: Packaging (iOS):   C/UE4/UnrealEngine/Engine/Intermediate/Build/IOS/
UATHelper: Packaging (iOS):   C/UE4/UnrealEngine/Engine/Intermediate/Build/IOS/UE4/
UATHelper: Packaging (iOS):   C/UE4/UnrealEngine/Engine/Intermediate/Build/IOS/UE4/Inc/
UATHelper: Packaging (iOS):   C/UE4/UnrealEngine/Engine/Intermediate/Build/IOS/UE4/Inc/AIModule/
UATHelper: Packaging (iOS):   C/UE4/UnrealEngine/Engine/Intermediate/Build/IOS/UE4/Inc/AIModule/AIAsyncTaskBlueprintProxy.gen.cpp

...

UATHelper: Packaging (iOS):   C/UE4/UnrealEngine/Engine/Source/ThirdParty/zlib/zlib-1.2.5/Src/win32/Makefile.emx
UATHelper: Packaging (iOS):   C/UE4/UnrealEngine/Engine/Source/ThirdParty/zlib/zlib-1.2.5/Src/win32/Makefile.gcc
UATHelper: Packaging (iOS):   C/UE4/UnrealEngine/Engine/Source/ThirdParty/zlib/zlib-1.2.5/Src/win32/Makefile.msc
UATHelper: Packaging (iOS):   C/UE4/UnrealEngine/Engine/Source/ThirdParty/zlib/zlib-1.2.5/Src/win32/README-WIN32.txt
UATHelper: Packaging (iOS):   C/UE4/UnrealEngine/Engine/Source/ThirdParty/zlib/zlib-1.2.5/Src/win32/VisualC.txt
UATHelper: Packaging (iOS):   C/UE4/UnrealEngine/Engine/Source/ThirdParty/zlib/zlib-1.2.5/Src/win32/zlib.def
UATHelper: Packaging (iOS):   C/UE4/UnrealEngine/Engine/Source/ThirdParty/zlib/zlib-1.2.5/Src/win32/zlib1.rc
UATHelper: Packaging (iOS):   sent 633423933 bytes  received 470574 bytes  2259873.47 bytes/sec
UATHelper: Packaging (iOS):   total size is 2387491303  speedup is 3.77
**UATHelper: Packaging (iOS):   rsync error: some files/attrs were not transferred (see previous errors) (code 23) at /home/lapo/packaging/rsync-3.0.4-1/src/rsync-3.0.4/main.c(1040) [sender=3.0.4]
PackagingResults: Error: some files/attrs were not transferred (see previous errors) (code 23) at /home/lapo/packaging/rsync-3.0.4-1/src/rsync-3.0.4/main.c(1040) [sender=3.0.4]**
UATHelper: Packaging (iOS):   Doing sh tmp6B46.tmp.sh && rm tmp6B46.tmp.sh

Hello,

You shouldn’t have to do anything with DeltaCopy. (That’s just for pre 4.13)

I just helped a licencee with this issue, their response: “I re-generated the SSH Key once again and placed it in the /Engine/Build/ folder. I also set the override to this. After that, this error appears to have disappeared.”

Hope that helps!