How to possess a pawn after a sequence plays after clicking on New Game?
I have a live main menu with the pawn's mesh in the screen. Once you click on New Game it transitions straight into a sequence cinematic.
At the end of the sequence, I switched the pawn's mesh out with the actor blueprint in the same position and moved the camera to where its third person camera would be so the possession of the pawn would be seamless...
But after the scene is done the player goes back to the camera thats looking at the main menu. Any solutions?
Extra Info: In the level blueprint's BeginPlay I set the View Target to the Camera that's facing the main menu, I think that's might be the issue... but I can't find a way to solve it.
asked Jun 17 '18 at 12:33 AM in Blueprint Scripting
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