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Smoothly rotate PoseableMesh bone by name

I have been trying to smoothly rotate a bone of a PoseableMesh by name. So far the rotation works just fine, but the transformation is done in one frame. I have been searching in the "interwebs", so far I found some people using "Lerp(Rotate)". That did not make a difference for me. I attached is my Blueprint excerpt.

As you might have noticed I am trying to rotate a door of car (Skeletal Mesh of car) from it is initial rotation by 60 degrees on the Z axis. I am intending to make the rotation look a bit "natural"

alt text

Product Version: UE 4.19
rotate-pm.png (126.2 kB)
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asked Jun 17 '18 at 12:43 PM in Blueprint Scripting

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