Hi , i’m trying to use Generator around pathing grid , it doesn’t seems to make sense for a few reason :
According to the documentation in C++, it says it generator grid in a path towards context.
- there seems to be no place to enter the context in the EQS editor
- bPathToItem is an option and is declared but never used.
bool bPathToItem = PathToItem.GetValue();
Can someone briefly guide me how to do I insert data on where it’s generating pathing towards?