When Spawning Actor containing timeline is spawns it

When spawning an actor containing timelines using the spawnactor from class it spawns the meshes getting affected with the timeline twice. Any fixes?

Timelines are working fine, there are no fixes needed here.

You’d be better off showing us a screenshot of what you think is going wrong. Helps us help you review your logic.

haha I accidentally spawn two actors instead of one :stuck_out_tongue: