[Request] Reimport Mesh Improvements
Note: I shouldn't be listing this under Bug Reports but unless I've overlooked this i think it would be a great improvement.
The re-import static mesh option for meshes in your content browsers to have options for combine or not to combine meshes. It can be painfully annoying if you've made changes to a set of models that you imported (not combined) only to reimport it and have that mesh included everything from the max scene.
That's not how reimport should behave, it's definitely a bug. I reported this to our importer engineer. He is going to add in some code so that Combine Meshes will be respected by using the different mesh names in the FBX to determine the correct mesh to import.
Thank you for bringing this to our attention. Let us know if you encounter any other unexpected behavior.
answered Aug 07 '14 at 09:56 PM
Hi, this post is from august 2014 and I still see the same behavior when reimporting. It is a real pain to make a little change in your max scene and then having to start from scratch in unreal again (all your materials,the model position, etc.. all gone)
answered Jul 18 '15 at 03:24 AM
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