I’m trying to package my plugin that depends on another module. My error looks as follows :
I:\Epic Games\UE_4.17\Engine\Source\Editor/AnimationModifiers/Public/AnimationBlueprintLibrary.h(9): fatal error C1083: Cannot open include file: 'AnimationBlueprintLibrary.generated.h': No such file or directory
I’m using functions from the AnimationBlueprintLibrary and therefore I included it in the .cpp file that uses it.
I’m afraid I already tried that, should’ve mentioned that.
PublicIncludePaths.AddRange(
new string[] {
"Editor/AnimationModifiers/Public"
}
);
As well as trying to add the private include path. Can you reproduce the error when adding the AnimationBlueprintLibrary to your plugin and packaging it?
The instructions from Rama are the same as when you click “package” in the plugin window ( tested it), it runs the automation tool. I’m running 4.17. Thank you for your patience and help