Build Failing

Anyone have any experience with this type of build error?

LogWindows: Windows GetLastError: The operation completed successfully. (0)
LogWindows: Error: begin: stack for UAT
LogWindows: Error: === Critical error: ===
LogWindows: Error: 
LogWindows: Error: Assertion failed: LoadedWorld [File:D:\Build\++UE4+Release-4.19+Compile\Sync\Engine\Source\Runtime\Engine\Private\LevelActor.cpp] [Line: 1182] 
LogWindows: Error: 
LogWindows: Error: 
LogWindows: Error: 
LogWindows: Error: [Callstack] 0x000000007169A388 KERNELBASE.dll!UnknownFunction []
LogWindows: Error: [Callstack] 0x00000000442C7884 UE4Editor-ApplicationCore.dll!UnknownFunction []
LogWindows: Error: [Callstack] 0x0000000036D76D9B UE4Editor-Core.dll!UnknownFunction []
LogWindows: Error: [Callstack] 0x0000000036CB1949 UE4Editor-Core.dll!UnknownFunction []
LogWindows: Error: [Callstack] 0x0000000025477F1F UE4Editor-Engine.dll!UnknownFunction []
LogWindows: Error: [Callstack] 0x000000003242C5FC UE4Editor-UnrealEd.dll!UnknownFunction []
LogWindows: Error: [Callstack] 0x0000000032400C88 UE4Editor-UnrealEd.dll!UnknownFunction []
LogWindows: Error: [Callstack] 0x000000003244BB4A UE4Editor-UnrealEd.dll!UnknownFunction []
LogWindows: Error: [Callstack] 0x00000000322FA580 UE4Editor-UnrealEd.dll!UnknownFunction []
LogWindows: Error: [Callstack] 0x0000000032321CB0 UE4Editor-UnrealEd.dll!UnknownFunction []
LogWindows: Error: [Callstack] 0x00000000B2FAEB20 UE4Editor-Cmd.exe!UnknownFunction []
LogWindows: Error: [Callstack] 0x00000000B2FA69FA UE4Editor-Cmd.exe!UnknownFunction []
LogWindows: Error: [Callstack] 0x00000000B2FA6C4A UE4Editor-Cmd.exe!UnknownFunction []
LogWindows: Error: [Callstack] 0x00000000B2FB4177 UE4Editor-Cmd.exe!UnknownFunction []
LogWindows: Error: [Callstack] 0x00000000B2FB4FBF UE4Editor-Cmd.exe!UnknownFunction []
LogWindows: Error: [Callstack] 0x0000000074383034 KERNEL32.DLL!UnknownFunction []
LogWindows: Error: [Callstack] 0x0000000074801431 ntdll.dll!UnknownFunction []
LogWindows: Error: [Callstack] 0x0000000074801431 ntdll.dll!UnknownFunction []
LogWindows: Error: 
LogWindows: Error: end: stack for UAT

link text

Heres the full log

It is throwing new errors:

UATHelper: Packaging (Windows (32-bit)):   ERROR: UBT ERROR: Failed to produce item: D:\Dropbox\Valor\Valor\Valor\Binaries\Win32\Valor.exe
PackagingResults: Error: UBT ERROR: Failed to produce item: D:\Dropbox\Valor\Valor\Valor\Binaries\Win32\Valor.exe
UATHelper: Packaging (Windows (32-bit)):   Total build time: 6.43 seconds (Local executor: 0.00 seconds)
UATHelper: Packaging (Windows (32-bit)): Took 6.7327719s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Windows (32-bit)): ERROR: Command failed (Result:5): E:\EpicGames\UE_4.19\Engine\Binaries\DotNET\UnrealBuildTool.exe Valor Win32 Development -Project=D:\Dropbox\Valor\Valor\Valor\Valor.uproject  D:\Dropbox\Valor\Valor\Valor\Valor.uproject -NoUBTMakefiles  -remoteini="D:\Dropbox\Valor\Valor\Valor" -skipdeploy -noxge -NoHotReload -ignorej
unk. See logfile for details: 'UnrealBuildTool-2018.06.18-19.24.37.txt' 
UATHelper: Packaging (Windows (32-bit)):        (see C:\Users\Zach\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+EpicGames+UE_4.19\UAT_Log.txt for full exception trace)
PackagingResults: Error: Command failed (Result:5): E:\EpicGames\UE_4.19\Engine\Binaries\DotNET\UnrealBuildTool.exe Valor Win32 Development -Project=D:\Dropbox\Valor\Valor\Valor\Valor.uproject  D:\Dropbox\Valor\Valor\Valor\Valor.uproject -NoUBTMakefiles  -remoteini="D:\Dropbox\Valor\Valor\Valor" -skipdeploy -noxge -NoHotReload -ignorejunk. See logfile for de
tails: 'UnrealBuildTool-2018.06.18-19.24.37.txt' 
UATHelper: Packaging (Windows (32-bit)): AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Windows (32-bit)): BUILD FAILED
PackagingResults: Error: Unknown Error