Hi,
I am trying to write a module to add some post process shader code into Unreal’s FPostProcessing::Process function. However, when I include the “Runtime/Renderer/Private/PostProcess/PostProcessing.h” header, I get the following error:
e:\UE_4.19_Q_BUILD\Engine\Source\Runtime/Renderer/Private/PostProcess/PostProcessing.h(12): fatal error C1083: Cannot open include file: 'PostProcess/RenderingCompositionGraph.h': No such file or directory
I believe the error comes from the PostProcessing header itself, since it fails to include the other header which is in the same folder.
I have set up my Module includes as following:
PublicIncludePaths.AddRange(
new string[] {
"PostProcessEffects/Public",
"Runtime/Renderer/Public",
"Runtime/Renderer/Public/CompositionLighting",
"Runtime/Renderer/Public/PostProcess",
}
);
PrivateIncludePaths.AddRange(
new string[] {
"PostProcessEffects/Private",
"Runtime/Renderer/Private",
"Runtime/Renderer/Private/CompositionLighting",
"Runtime/Renderer/Private/PostProcess",
}
);
Is there anything I have missed?
Thanks