Failed to include header from private engine path
I am trying to write a module to add some post process shader code into Unreal's FPostProcessing::Process function. However, when I include the "Runtime/Renderer/Private/PostProcess/PostProcessing.h" header, I get the following error:
I believe the error comes from the PostProcessing header itself, since it fails to include the other header which is in the same folder.
I have set up my Module includes as following:
Is there anything I have missed?
asked Jun 19 '18 at 08:34 AM in C++ Programming
Nevermind, I answered my own question
Appearantly setting my includes like following fixed my problem:
I am unsure what the difference is between PublicIncludePaths and PrivateIncludePaths
answered Jun 19 '18 at 08:40 AM
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