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Error on duplicate map

Hi all, I simply want to duplicate a level/map. Then I get the following error message:

 Can't save ../../../../../../Users/felix/Documents/Unreal Projects/XXX/Content/XXX/Maps/test/Milestone03a.umap: Graph is linked to object(s) in external map.
 External Object(s):
 Milestone03_C
 CurveFloat_0
 CurveLinearColor_0
   
 Try to find the chain of references to that object (may take some time)?

If I click "Yes", then this is followed by this error:

 The asset '/Game/XXX/Maps/test/Milestone03a' (Milestone03a.umap) failed to save.
 
 Cancel: Stop saving all assets and return to the editor.
 Retry: Attempt to save the asset again.
 Continue: Skip saving this asset only.

If I click continue, the Editor displays the duplicated map, but strangehow not using the new name I gave it but the exact same name as the source map. Also there is not asset file on disc. I am using Perforce for version control, the duplicated level is shown the branch symbol (alt text), which also does not make any sense to me.

There is nothing as the above mentioned external references, I searched the whole (hardly complex) project, searched the level blueprint. The reference editor also does not show anything like that. I tried a lot of things, renaming the source map, moving it to a different subfolder etc.

This is a real showstopper at the moment, I am quite desparate and cannot continue with that project.

Thanks Felix

Product Version: UE 4.19
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asked Jun 19 '18 at 07:38 AM in Using UE4

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username_notfree
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avatar image username_notfree Jun 21 '18 at 09:26 AM

I just don't understand what that _C means. The map ist named "Milestone03", there is nothing like an object "Milestone03_C" - does it have something to to with compiling is somehow under the hood? An why is is an "external reference"?

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1 answer: sort voted first

I now somehow found out just by trying and trying out serveral things. But don't ask for sense...

In the Level Blueprint of the level you want to duplicate, got to Class Settings, under Class Options check Generate Abstract Class. Save level, now duplicate it. Error is not appearing anymore, but Editor crashes. Never mind, re-open and tada, duplicated map is there.

(Now undo the setting from above).

If someone has an explanation for that I that would be highly appreciated!

Best,

Felix

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answered Jun 22 '18 at 09:37 AM

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username_notfree
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