Packaging game with nativized pawn header failure

i have an issue with packaging a game with a nativized blueprint main possessed pawn and two nativized interfaces:

UATHelper: Packaging (Windows (64-bit)): E:\unreal\game\NeptuneGL_SRC 4.19.2\Intermediate\Plugins\NativizedAssets\Windows\Game\Source\NativizedAssets\Private\NativizedAssets.h(8): fatal error C1083: Cannot open include file: '../Plugins/SixDOFMovement/Source/SixDOFMovement/Public/SixDOFMovementComponent.h': No such file or directory UATHelper: Packaging (Windows (64-bit)): ERROR: UBT ERROR: Failed to produce item: E:\unreal\game\NeptuneGL_SRC 4.19.2\Intermediate\Plugins\NativizedAssets\Windows\Game\Binaries\Win64\NeptuneGL-NativizedAssets-Win64-Shipping.lib

that’s my packaging failure when i try to package with one nativized pawn with interfaces, and i tried adding in:

[BlueprintNativizationSettings] FilesToIncludeInModuleHeader="../Plugins/SixDOFMovement/Source/SixDOFMovement/Public/SixDOFMovementComponent.h"

to my DefaultEditor.ini file

anyone have any advice please? :slight_smile: