I’m looking to make an object appear to float in the air, and I would like it to be able to have a bit of freedom and randomness to it’s float pattern that way it can move around a bit and look more realistic for a floating object, but I would also like it to remain in a set area as it’s supposed to appear to be floating over a pedestal. How would I go about achieving this in blueprint?
(This may be a simple question, but I’m quite new to level design and extremely new to blueprint and unreal.)
Thanks