Why my behavior tree get struck in move to?
i use AI behavior toolkit ,and i placed 50 AIs in my scene, it works well.But if i place one more,there is one of those 51 AIs wont work,and i find the AI which doesnt work that it just run the move to task,but the character doesnt move.So there are only 50 AIs can work perfectly. Once i place over 50 AIs, others will dont work. Please forgive my poor English.
asked Jun 20 '18 at 09:20 AM in Using UE4
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