Hey you… I am sending the keys, that the player presses from my ViewportClient-Class to my costum HUD-class and storing it there in a Variable TChar PressedChar
Now I wanna do a “comparison” to see if the currently pressed key is e.g. “Backspace”…
Shall I do it like this?
if (PressedChar == 0x010)
{
//Do something
}
And if so, is there a list for the correct ASCII-codes of the characters? Thanks in advance!
Greetings,
Braindrain