x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Marketing game royalties

Hi everyone

We are currently working on a game for marketing purposes (will be available for free in the app store). This project is a contract work for a client. We normally use Unreal in the interactive visualisations area, the game is more of an exception. We are using Unreal Studio and its features since we normally do visualisations. So the question is: Will we or the client have to pay for royalties if the game is a contract work (payed once for producing it) that will then be availabe for free in the store?

Would be awesome hearing from you guys :)

All the best, Daniel

Product Version: Not Selected
Tags:
more ▼

asked Jun 20 '18 at 02:23 PM in Legal & Licensing

avatar image

borgedan
18 2 5

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

Hi Daniel,

If you all are the only party generating revenue from the project created in UE4, then you will need to submit a royalty statement and payment. You can submit your royalty statement through the form on this link: http://epicgames.formstack.com/forms/royalty_report. We will then provide you with payment instructions. This information and payment are due 45 days after each quarter end. For example, if you receive payment for your UE4 project in June, then you will report and pay royalty for Q2 2018 (which is the period of April - June) by August 15, 2018. Please keep in mind you can deduct the first $3,000 of gross revenue prior to calculating your 5% royalty due.

If your client is not generating any revenue off of the project, including in app purchases, than no royalty will be owed by them.

Hope this helps! If you have any additional questions, please let us know!

more ▼

answered Jun 20 '18 at 03:00 PM

avatar image

bdavis STAFF
156 4 1 4

avatar image DudleyStephens ♦♦ STAFF Jun 21 '18 at 12:21 AM

Hi Daniel,

Let me please clarify one point here. If you are doing custom work for hire for your client (i.e., producing a custom app in exchange for non-recoupable work-for-hire fees), no royalty would be due on those work-for-hire fees. You can take a look at Section 5(3) of the EULA.

As bdavis mentioned, if the resulting app is not monetized, then no royalty would be due on that app either.

avatar image borgedan Jun 21 '18 at 07:57 AM

Perfect! thank you guys so much for answering that fast :D

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question