MediaSound component works on Rift, not on Go

Hi,

I have a perfectly streaming video. I added the Media Sound component to the panel that has the Media texture. I selected the Media Player that is streaming the video.

I created a Sound Class that is attached to the Media Sound component. I adjust the volume. On Rift this work perfectly. When I package this for Oculus Go it does nothing. As in, I am not able to influence the video sound by adjusting the parameters in the said Sound Class.

Cheers,

Hello,

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Thanks