Hello all,
I have been trying to get two players playing in a network game and I am getting this error code.
I have followed the third person shooter tutorial by unreal for networking and my game works great in the editor.
I cannot get two clients with a .exe though.
I think I got the client opening a listen server while I am in game by calling: open Example_Map?listen -game
When I try to connect though, I get this in my log:
[2014.08.07-00.53.12:555][655]LogNet: Browse: Example_Map 127.0.01 -game//Game/Maps/Example_Map
[2014.08.07-00.53.12:555][655]LogInit: WinSock: Socket queue 32768 / 32768
[2014.08.07-00.53.12:559][655]LogInit: WinSock: I am Matt-PC (192.168.0.10:0)
[2014.08.07-00.53.12:559][655]LogNet: Game client on port 7777, rate 10000
[2014.08.07-00.53.12:763][668]LogNet: Host name resolution failed with 51
[2014.08.07-00.53.12:779][669]LogNet:Warning: Network Failure: PendingNetDriver[PendingConnectionFailure]: Your connection to the host has been lost.
[2014.08.07-00.53.12:779][669]LogNet: NetworkFailure: PendingConnectionFailure, Error: 'Your connection to the host has been lost.'
[2014.08.07-00.53.12:779][669]LogNet: DestroyNamedNetDriver IpNetDriver_0 [PendingNetDriver]
[2014.08.07-00.53.12:779][669]LogExit: PendingNetDriver IpNetDriver_0 shut down
if you guys have any idea of what the resolution fail is please let me know.
Thank you!
-Matt