How Can I Move/Animate static meshes within a Blueprint?
Let's say I have a Blueprint that contains two static meshes. One is a glass jar, and the other is a lid for the jar. My goal is to have a button on screen that you can click and it will move the lid on and off the jar.
I was told the way to make it look best is to some how animate it with keyframes but I can't seem to do it with an animation BP. I can add pictures and such for assistance.
So assume the Blueprint is called JarBP. This will be the closed jar. I have tried making a second BP called OpenJar with the lid static mesh moved to another location so that it appears the jar is open. How an I make it where when you click the on screen button, the lid will literally pick up and be placed on the jar and vice versa. I tried switching visibility between the two BPs, and I tried literally having it moved the static move via SetActorLocation and all. Please help me set this up right.
asked Jun 20 '18 at 06:21 PM in Blueprint Scripting
You can try out the new sequencer which is getting better and better:
Under animation create a level sequence, open it, then right click on the lid, and press record in sequencer.move it after the countdown, and press the stop button. You'll create a track. Double click on the red track in the sequencer to finetune it
answered Jun 20 '18 at 06:54 PM
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