Why is showflag.Volumes 1 seem not working in game?
Hello guys i maybe find a problem/bug
Branch : 4.2.1 from Unreal Luncher
Build version : 4.2.1-2101290
Note that i have custom volumes classes and default one in my level and there are at default setup : not visible in game
Steps to reproduce the problem
1 I mapped the console key to open it in game : in my case on F1
2 Start Game in current viewport
3 Open the console
4 Type ShowFlag.Volumes 1.
Normally it should show volumes in the level as it said in the doc doc link
But it's not work why ?
I also tried
ShowFlag.Volumes = 1
ShowFlag.Volumes = "1"
No one work either.
OS : Windows 7 64 bits
Memory : 8 GB
CPU : Inter core i7
I don't know if you have enough infos, if no just let me know.
There is not a flag that will enable or disable "Volumes" as a whole. The reason being is that there are different types of volumes such as Physics, Lightmass Importance, Cull Distance, and Post Processing to name a few.
The function is working properly when making the choices provided. There are a couple of things to note that may or may not have been clear in the documentation.
When using the ShowFlag."object type" (ie. ShowFlag.PostProcessing) you will need to use a 0 to disable and a 1 to enable the volume or object you are calling show flag on. The show flag is a simple toggle for 0 = false or 1 = true to whether it should be on in the viewport.
Fore Example: ShowFlag.PostProcessing 0 to disable the post processing effects.
Another thing to note as well is that this does not turn on the outline of where the bounds of the volume are located. This will only enable or disable the object you select from the list.
If you have any other questions feel free to ask! :)
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