Over 9000? What is the current forecasted client connection limit?

I’ve posted this here, but I’ll ask here too.

Curious of the following:

  • how many concurrent connections a server will be able to support
  • whether load balancing across multiple servers is in the works

It was a question in today’s [unreal tournament] twitch that didn’t get addressed. I think they asked for support for like 10000 players etc…

Planetside 2 supports 400+ players in a single map.

I recall seeing some Minecraft servers support 10k+ users, although I haven’t seen that many in a single map…but I have seen twitch streams with a lot of players present.

I’d like to be able to make an MMO with UT4/UE4.

One response on thread from lrjaco:

Planetside 2 caps at 1200 per continent atm

Another response from RattleSN4K3:

I’ve read or heard somewhere that there is no limit defined in the configuration but the hardware reaches its limit somewhen.

There is no hard limit for the number of connections. The clear limiting factor is bandwidth, and that is up to the programmers to make as efficient as possible.

As for load balancing, I doubt epic has anything like that in the works. Though again, it is possible (though probably very difficult with the current state of the engine) for programmers to take the source code and create their own system of load balancing.