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Vive controller randomly stops working


I am experiencing a problem, and I am not sure if this comes down to Steam VR or UE 4.18.3.

This problem only started a couple of weeks ago and has never happen in this project before. Also the code/blueprints has not been changed.

Around 50% of the time when I open UE4 and play in VR Preview, the motion controllers do not track. However they show up in Steam VR. I get no errors. When I print string the location of the controller it is stuck at its original 0,0,0 position.

If I then restart the project, it will work again. And after a while of testing in and out of preview they will stop again.

Is anyone else experiencing this problem?

Thank you

Product Version: UE 4.18
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asked Jun 21 '18 at 09:40 AM in Bug Reports

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avatar image Jeff A ♦♦ STAFF Jun 21 '18 at 06:05 PM


We've recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.



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Yes I have that exact problem. It seems I was getting a steam update error at the time.

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answered Jul 27 '18 at 11:17 AM

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avatar image AlexToucan Oct 01 '18 at 09:18 PM

This seems more fitting to be a comment than an answer. OP stated he's getting this problem 50% of the time. It would be hard to imagine that a steam update error would cause this 50% of the time. I've had the problem your describing and the problem the OP is describing and they are not the same.

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