Setting object visibility for specific camera

Hello
Is it possible to set visibility of any object (e.x. cube or plane) for specific camera?
My goal is to have a split screen during the game and the 1st camera sees everything whereas the 2nd sees only few.

Have anybody tried something like this?

Definitely possible with scene capture 2d, check this thread out:
https://forums.unrealengine.com/development-discussion/content-creation/3109-hiding-certain-objects-from-being-drawn-on-a-camera-or-scenecapture2d-object?p=391657#post391657