AI Follow Target Points using an AI Spawner and Blueprints

Ahoy all!

Trying to get an AI to follow a target point - after it is spawned into the world.

I have found an awesome tutorial by Titantic Games - that showcases how to make an AI Patrol between multiple target points. This all works - fine and dandy - the problem I am having - is that I want to have an AI Spawner - that periodically spawns multiplies enemies in waves (think Horde mode) - and then have the AI follow a path - or a series of target points afterwards.

I am having a hard time making the AI follow the target points - after it is spawned. The problem is - I need to have vector data (I am assuming) in the AI blueprint itself - any recommendations of how to do this? Really trying to avoid behavior trees if I do not need to.

Any insight or clever work-around this would be much much appreciated!

Thank you - xoxo - AG