How to get a ULevelStreaming ref using onLevelLoaded/OnLevelShown delegates
Hi devs, I'm making my first steps with UE4 C++.
Here's me trying to spawn levels instances at runtime:
Then binding to OnLevelLoaded delegate, to know when my level will be ready for use:
And finally my receiver function:
How do I know which Level is ready to be worked with?
Trying to access its pointers immediately after calling LoadLevelInstance() is pointless, since they are not yet initiliazed, so I really need to know if they are loaded or not.
Thanks to all
*please excuse any code error, I don't have my code available now so I coded off the cuff...
asked Jun 21 '18 at 06:57 PM in C++ Programming
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