Spawn in T-pose than play animation

Hello!

I making enemies that spawn on ground, but animation(not root) makes them fall from sky. So in runtime when they spawn, they spawning in T-pose for one tick and then playing montage. It look pretty ugly, so I need to ask you for solution.

  • I making anims in blender and exporting in fbx
  • Animation begins at frame 0 and don’t begins with t-pose, begins with “in sky” position
  • Actors forced to play anim montage right after Begin play node.
  • blend in and out is 0.1, playing with blend time do not helps.
  • actors controlled by animation blueprint.

Don’t now what to do, but I hope we’ll find out solution.

I also just posted about this -

Let me know if you have figured it out (sorry I don’t have an answer myself) but at least you’re not alone :slight_smile:

I may have found a solution…try switching that setting to always tick pose and refresh bones…
on your skeletal mesh component…I think that fixed it for me…I no longer see the popping…from T pose

I’m only seeing this very slightly, and sadly I don’t have a perfect answer for you, but you could have the actors mesh be hidden by default and then have a very brief delay under their begin play event that enables their visibility. Just an idea for a work around …

It works good, thank you so much!