Spawn in T-pose than play animation.
I making enemies that spawn on ground, but animation(not root) makes them fall from sky. So in runtime when they spawn, they spawning in T-pose for one tick and then playing montage. It look pretty ugly, so I need to ask you for solution.
Don't now what to do, but I hope we'll find out solution.
asked Jun 21 '18 at 08:07 PM in Blueprint Scripting
I may have found a solution...try switching that setting to always tick pose and refresh bones... on your skeletal mesh component...I think that fixed it for me...I no longer see the popping...from T pose
answered Jul 11 '18 at 10:02 PM
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