Multiplayer Spectating using the Set View Target With Blend node
What’s up, folks! I come across a problem again which makes me throw up!!
Alright, so I am working on this multiplayer game (everything needs to be replicated for both dedicated and listen servers).
My problem is that I would like to make this Set View Target With Blend node have no lag on neither client’s or server’s side.
This node is called whenever a player is murdered! For example, player A kills player B. Then I want to get player B -> get controller -> cast to player controller and connect it to Target of Set View Target with Blend. Then, the new view target will be player A -> get controller.
Alright, if the server kills the client, on the client’s side you should see the server’s view. You see it, but it lags very bad...Instead, if the client kills the server, the server will have a no-lag view of the server’s side.
Any help would be appreciated!
asked Jun 21 '18 at 10:27 PM in Blueprint Scripting
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