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Cannot replace static mesh with skeletal mesh

In 4.19.2 when I attempt to import a skeletal mesh that will replace a static mesh only the mesh is replaced. I do not get an import prompt to include the skeleton. Importing the asset into another folder gives me the proper import window and everything imports cleanly.

Product Version: UE 4.19
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asked Jun 21 '18 at 10:37 PM in Using UE4

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Robyn Haley
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The engine expects that it will get the same object as the first time, if it was a static mesh, then you'll get only options for static meshes. The import settings will be nested inside the imported object:

alt text

Why doesn't it allow to change to skeletal mesh on reimport? Imagine you made made a game with using one static mesh. You referenced it a lot, used it in instanced hierarchical static mesh components, and so on, so on.... and now with a single button you convert the static mesh to a skeletal and ...... well, your whole game goes to reference hell. =)

So just delete the old static mesh, replace it with another mesh if there are references and import the skeletal mesh.

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answered Jun 22 '18 at 12:07 AM

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Felix Leonhart
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