Is it possible to exclude editor tutorial blueprints from packaging?

In our current project we have several editor tutorial blueprints which contain editor only blueprint code. Now the project cant be packaged anymore as the blueprint compiler crashes during the packaging process with the error message

UATHelper: Packaging (Windows (64-bit)):   LogUObjectGlobals: Warning: Failed to load '/Script/EditorScriptingUtilities': Can't find file '/Script/EditorScriptingUtilities'
PackagingResults: Warning: Failed to load '/Script/EditorScriptingUtilities': Can't find file '/Script/EditorScriptingUtilities'
UATHelper: Packaging (Windows (64-bit)):   LogLinker: Warning: Can't find file for asset '/Script/EditorScriptingUtilities' while loading NULL.
UATHelper: Packaging (Windows (64-bit)):   LogUObjectGlobals: Warning: Failed to load '/Script/EditorScriptingUtilities': Can't find file for asset '/Script/EditorScriptingUtilities' while loading NULL.
UATHelper: Packaging (Windows (64-bit)):   LogBlueprint: Error: [Compiler TabletopVRScenariosTutorial] In use pin  <Unnamed>  no longer exists on node  GetAllLevelActors . Please refresh node or break links to remove pin. from Source: /Game/Tutorials/TabletopVRScenariosTutorial.TabletopVRScenariosTutorial
UATHelper: Packaging (Windows (64-bit)):   LogBlueprint: Error: [Compiler TabletopVRScenariosTutorial] In use pin  <Unnamed>  no longer exists on node  GetAllLevelActors . Please refresh node or break links to remove pin. from Source: /Game/Tutorials/TabletopVRScenariosTutorial.TabletopVRScenariosTutorial
PackagingResults: Warning: Can't find file for asset '/Script/EditorScriptingUtilities' while loading ../../../../../benj9404/Projects/xr/CEVRTemplate/Content/Tutorials/TabletopVRScenariosTutorial.uasset.
UATHelper: Packaging (Windows (64-bit)):   LogBlueprint: Error: [Compiler TabletopVRScenariosTutorial] In use pin  ReturnValue  no longer exists on node  GetAllLevelActors . Please refresh node or break links to remove pin. from Source: /Game/Tutorials/TabletopVRScenariosTutorial.TabletopVRScenariosTutorial
UATHelper: Packaging (Windows (64-bit)):   LogBlueprint: Error: [Compiler TabletopVRScenariosTutorial] Could not find a function named "GetAllLevelActors" in 'TabletopVRScenariosTutorial'.

Adding the folder which contains the editor only blueprints to the package blacklist does not help, as they are compiled before the blacklist filters the blueprints. Is there any other way to exclude this files from being compiled during the packaging process?