How to make destructible mesh Static

Hi, I would like to make destructible rock deep in the cave, so the player when hits it it may destroy it and fracture the mesh. However it seems to be complicated as for mesh destruction I need to enable physics. However it works completely bugged because when i Hit the stone its flying all over the place because of engines rule of physics. I tried to make huge mass (99999999) to make the object static but it still does not work and its glitching.

what else can I use to make physic object act like a static mesh? I really would like to do for player to be able to destroy rocks in the cave by using pickaxe.

Hey, you can create a destructible very easiliy within the editor (using Voronoi) or using the PhysX-Lab from Nvidia.

Bruv. did you read his question?