Packaging does not work - build failed

UATHelper: Packaging (Windows (64-bit)): Running AutomationTool…
UATHelper: Packaging (Windows (64-bit)): Parsing command line: -ScriptsForProject=“C:/Users/Usuario/Desktop/MyGames/Unreal Projects/SurviveNow/SurviveNow.uproject” BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=“C:/Users/Usuario/Desktop/MyGames/Unreal Projects/SurviveNow/SurviveNow.uproject” -cook -stage -archive -archivedirectory=C:/User
s/Usuario/Desktop/MyGames/SuN -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -clean -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -utf8output
UATHelper: Packaging (Windows (64-bit)): Setting up ProjectParams for C:\Users\Usuario\Desktop\MyGames\Unreal Projects\SurviveNow\SurviveNow.uproject
UATHelper: Packaging (Windows (64-bit)): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows (64-bit)): Running: E:\Epic Games\UE_4.19\Engine\Binaries\DotNET\UnrealBuildTool.exe SurviveNow Win64 Development -Project=“C:\Users\Usuario\Desktop\MyGames\Unreal Projects\SurviveNow\SurviveNow.uproject” -clean “C:\Users\Usuario\Desktop\MyGames\Unreal Projects\SurviveNow\SurviveNow.uproject” -NoUBTMakefiles -remoteini=“C:\User
s\Usuario\Desktop\MyGames\Unreal Projects\SurviveNow” -skipdeploy -nobuilduht -NoHotReload
UATHelper: Packaging (Windows (64-bit)): Took 0,9746872s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Packaging (Windows (64-bit)): Running: E:\Epic Games\UE_4.19\Engine\Binaries\DotNET\UnrealBuildTool.exe SurviveNow Win64 Development -Project=“C:\Users\Usuario\Desktop\MyGames\Unreal Projects\SurviveNow\SurviveNow.uproject” “C:\Users\Usuario\Desktop\MyGames\Unreal Projects\SurviveNow\SurviveNow.uproject” -NoUBTMakefiles -remoteini=“C:\Users\Usua
rio\Desktop\MyGames\Unreal Projects\SurviveNow” -skipdeploy -noxge -generatemanifest -NoHotReload -ignorejunk
UATHelper: Packaging (Windows (64-bit)): Took 1,0545441s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Packaging (Windows (64-bit)): Running: E:\Epic Games\UE_4.19\Engine\Binaries\DotNET\UnrealBuildTool.exe SurviveNow Win64 Development -Project=“C:\Users\Usuario\Desktop\MyGames\Unreal Projects\SurviveNow\SurviveNow.uproject” “C:\Users\Usuario\Desktop\MyGames\Unreal Projects\SurviveNow\SurviveNow.uproject” -NoUBTMakefiles -remoteini=“C:\Users\Usua
rio\Desktop\MyGames\Unreal Projects\SurviveNow” -skipdeploy -noxge -NoHotReload -ignorejunk
UATHelper: Packaging (Windows (64-bit)): Parsing headers for SurviveNow
UATHelper: Packaging (Windows (64-bit)): Running UnrealHeaderTool “C:\Users\Usuario\Desktop\MyGames\Unreal Projects\SurviveNow\SurviveNow.uproject” “C:\Users\Usuario\Desktop\MyGames\Unreal Projects\SurviveNow\Intermediate\Build\Win64\SurviveNow\Development\SurviveNow.uhtmanifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -Unattended
-WarningsAsErrors -installed
UATHelper: Packaging (Windows (64-bit)): Reflection code generated for SurviveNow in 7,9665172 seconds
UATHelper: Packaging (Windows (64-bit)): ERROR: No 32-bit compiler toolchain found in C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin\cl.exe
PackagingResults: Error: No 32-bit compiler toolchain found in C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin\cl.exe
UATHelper: Packaging (Windows (64-bit)): Took 11,8394799s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Windows (64-bit)): ERROR: Command failed (Result:5): E:\Epic Games\UE_4.19\Engine\Binaries\DotNET\UnrealBuildTool.exe SurviveNow Win64 Development -Project=“C:\Users\Usuario\Desktop\MyGames\Unreal Projects\SurviveNow\SurviveNow.uproject” “C:\Users\Usuario\Desktop\MyGames\Unreal Projects\SurviveNow\SurviveNow.uproject” -NoUBTMakefiles
-remoteini=“C:\Users\Usuario\Desktop\MyGames\Unreal Projects\SurviveNow” -skipdeploy -noxge -NoHotReload -ignorejunk. See logfile for details: ‘UnrealBuildTool-2018.06.22-16.01.34.txt’
UATHelper: Packaging (Windows (64-bit)): (see C:\Users\Usuario\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Epic+Games+UE_4.19\UAT_Log.txt for full exception trace)
PackagingResults: Error: Command failed (Result:5): E:\Epic Games\UE_4.19\Engine\Binaries\DotNET\UnrealBuildTool.exe SurviveNow Win64 Development -Project=“C:\Users\Usuario\Desktop\MyGames\Unreal Projects\SurviveNow\SurviveNow.uproject” “C:\Users\Usuario\Desktop\MyGames\Unreal Projects\SurviveNow\SurviveNow.uproject” -NoUBTMakefiles -remoteini=“C:\Users\Us
uario\Desktop\MyGames\Unreal Projects\SurviveNow” -skipdeploy -noxge -NoHotReload -ignorejunk. See logfile for details: ‘UnrealBuildTool-2018.06.22-16.01.34.txt’
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Error

This is the entire log from the package

The template i was using for the packaging is First Person, I tried making a new Third Person Template which worked to package.