How to find lights that aren't built

I’m having a very annoying issue with a project I’m working on. So I have quite a large project with multiple sub-levels, over 10,000 actors in total. I have to built the levels sequentially to ensure my lighting is consistent throughout. However after I built all the lights it still says there are 55 unbuilt objects, and I have no idea how to find them. Through toggling visibility of each level I’ve narrowed it down to 3 levels. However if there is some kind of tool that allows you to identify which objects haven’t been built that would be perfect. Thanks

There’s a console command to do that: DumpUnbuiltLightInteractions

This can sometimes happen if you’re modifying a static light in a construction script of a blueprint somewhere for example.

Thanks for the rapid response! I haven’t used any construction script throughout my project, however it is mostly static as it is aimed to deploy to VR. Just used this method and found all of the unbuilt primitives in my output log. Thanks Mosel3y!