Bug: Spline at wrong location with a parented actor

Create a BP (A) with a spline. Place it in a map, and drag spline points of it.
Create an empty BP (B)
Set B as A’s parent.

In my current project i exeperience two errors.

  1. If i move A’s location as an actor, the meshes move, but spline doesn’t follow along, and the spline is now offset.

  2. When reparented, the spline turn up at world (0,0,0) position.

Set A’s parent as an Actor again, and splines are back on the meshes on the correct position

Hi there,

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