Difference in loaded mip levels between Editor Viewport and Standalone
I have a very simple project that renders lines using the spline mesh component. The line texture however will be rendered using just the lowest level resolution on Play in a viewport window, but will stream mips properly in a standalone window. The blueprint that renders the line only starts rendering on BeginPlay however, so in the viewport there is no rendered instances of that material.
If I drop another static object with the same material in the viewport however, from that point the streaming will be ok.
I can provide the zipped project but I don't want to publicly attach it.
asked Jun 23 '18 at 04:15 AM in Rendering
I will submit a bug report for this, instead of using Anwers.
answered Jun 23 '18 at 04:40 PM
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