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World Aligned Texture / Normal in Decals Broken

The world aligned texture node and the world aligned normal node do not appear to work in decals. They consistently work in one direction but never more than that. Is there a better method for this?

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Product Version: UE 4.19
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asked Jun 23 '18 at 06:41 AM in Bug Reports

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NineHydras
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avatar image Jeff A ♦♦ STAFF Jun 25 '18 at 06:54 PM

Hello,

We've recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

https://epicsupport.force.com/unrealengine/s/

Thanks

avatar image NineHydras Jun 25 '18 at 11:53 PM

Just submitted on that forum, thanks. And to anyone else checking this thread maybe they've achieved this result but with a different method or a different way. Maybe "world tiling" is misleading entirely. it technically only needs to tile based off it's own box size and orientation and if anybody has a better way of achieving that I'd be greatly interested.

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