World Aligned Texture / Normal in Decals Broken

The world aligned texture node and the world aligned normal node do not appear to work in decals. They consistently work in one direction but never more than that. Is there a better method for this?

XY

XYZ

Hello,

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Thanks

Just submitted on that forum, thanks. And to anyone else checking this thread maybe they’ve achieved this result but with a different method or a different way. Maybe “world tiling” is misleading entirely. it technically only needs to tile based off it’s own box size and orientation and if anybody has a better way of achieving that I’d be greatly interested.

Did you ever figure this out?

Use a StaticMeshDecalFunction.