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Apex Destractionプラグインを入れたら起動しない

Apex Destractionプラグインを入れたらプレイはできるけど起動ができない アウトプットログをerrorで抜粋すると以下の通りです

LogDirectoryWatcher: Warning: Failed to begin reading directory changes for ../../../../../../Users/makut/Documents/Unreal Projects/MyProject/Plugins/. Error: 指定されたファイルが見つかりません。 (0x00000002) LogTemp: IPP ERROR: Could not find provision directory 'C:\Users\makut\AppData\Local/Apple Computer/MobileDevice/Provisioning Profiles/'. UATHelper: パッケージ化 (Windows (64ビット)): ERROR: Windows SDK v8.1 must be installed in order to build this target. UATHelper: パッケージ化 (Windows (64ビット)): ERROR: Command failed (Result:5): C:\Program Files\Epic Games\UE_4.19\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject Win64 Development -Project="C:\Users\makut\Documents\Unreal Projects\MyProject\MyProject.uproject" "C:\Users\makut\Documents\Unreal Projects\MyProject\MyProject.uproject" -NoUBTMakefiles -remoteini= UATHelper: クック (Windows): LogCook: Display: Cooking /Engine/EditorResources/LightIcons/S_LightError -> C:/Users/makut/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightError.uasset UATHelper: クック (Windows): LogSavePackage: Display: Finished SavePackage C:/Users/makut/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightError.uasset UATHelper: クック (Windows): LogInit: Display: Success - 0 error(s), 0 warning(s) UATHelper: パッケージ化 (Windows (64ビット)): ERROR: Windows SDK v8.1 must be installed in order to build this target. UATHelper: パッケージ化 (Windows (64ビット)): ERROR: Command failed (Result:5): C:\Program Files\Epic Games\UE_4.19\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject Win64 Development -Project="C:\Users\makut\Documents\Unreal Projects\MyProject\MyProject.uproject" "C:\Users\makut\Documents\Unreal Projects\MyProject\MyProject.uproject" -NoUBTMakefiles -remoteini= LogCook: Display: Cooking /Engine/EditorResources/LightIcons/S_LightError -> C:/Users/makut/Documents/Unreal Projects/MyProject/Saved/EditorCooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightError.uasset LogSavePackage: Async saving from memory to 'C:/Users/makut/Documents/Unreal Projects/MyProject/Saved/EditorCooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightError.uasset' LogSavePackage: Display: Finished SavePackage C:/Users/makut/Documents/Unreal Projects/MyProject/Saved/EditorCooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightError.uasset LogPlayLevel: ERROR: Stage Failed. Missing receipt 'MyProject.target'. Check that this target has been built. LogPlayLevel: AutomationTool exiting with ExitCode=103 (Error_MissingExecutable) PackagingResults: Error: 起動に失敗しました! UE4Game バイナリがありません。 LogCook: Display: Cooking /Engine/EditorResources/LightIcons/S_LightError -> C:/Users/makut/Documents/Unreal Projects/MyProject/Saved/EditorCooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightError.uasset LogSavePackage: Async saving from memory to 'C:/Users/makut/Documents/Unreal Projects/MyProject/Saved/EditorCooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightError.uasset' LogSavePackage: Display: Finished SavePackage C:/Users/makut/Documents/Unreal Projects/MyProject/Saved/EditorCooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightError.uasset LogPlayLevel: ERROR: Stage Failed. Missing receipt 'MyProject.target'. Check that this target has been built. LogPlayLevel: AutomationTool exiting with ExitCode=103 (Error_MissingExecutable) PackagingResults: Error: 起動に失敗しました! UE4Game バイナリがありません。 UATHelper: パッケージ化 (Windows (64ビット)): Running UnrealHeaderTool "C:\Users\makut\Documents\Unreal Projects\MyProject\MyProject.uproject" "C:\Users\makut\Documents\Unreal Projects\MyProject\Intermediate\Build\Win64\MyProject\Shipping\MyProject.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed UATHelper: パッケージ化 (Windows (64ビット)): ERROR: Windows SDK v8.1 must be installed in order to build this target. UATHelper: パッケージ化 (Windows (64ビット)): ERROR: Command failed (Result:5): C:\Program Files\Epic Games\UE_4.19\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject Win64 Shipping -Project="C:\Users\makut\Documents\Unreal Projects\MyProject\MyProject.uproject" "C:\Users\makut\Documents\Unreal Projects\MyProject\MyProject.uproject" -NoUBTMakefiles -remoteini="C: UATHelper: パッケージ化 (Windows (64ビット)): Running UnrealHeaderTool "C:\Users\makut\Documents\Unreal Projects\MyProject\MyProject.uproject" "C:\Users\makut\Documents\Unreal Projects\MyProject\Intermediate\Build\Win64\MyProject\Shipping\MyProject.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed UATHelper: パッケージ化 (Windows (64ビット)): ERROR: Windows SDK v8.1 must be installed in order to build this target. UATHelper: パッケージ化 (Windows (64ビット)): ERROR: Command failed (Result:5): C:\Program Files\Epic Games\UE_4.19\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject Win64 Shipping -Project="C:\Users\makut\Documents\Unreal Projects\MyProject\MyProject.uproject" "C:\Users\makut\Documents\Unreal Projects\MyProject\MyProject.uproject" -NoUBTMakefiles -remoteini="C: UATHelper: パッケージ化 (Windows (64ビット)): Running UnrealHeaderTool "C:\Users\makut\Documents\Unreal Projects\MyProject\MyProject.uproject" "C:\Users\makut\Documents\Unreal Projects\MyProject\Intermediate\Build\Win64\MyProject\Shipping\MyProject.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed UATHelper: パッケージ化 (Windows (64ビット)): LogCook: Display: Cooking /Engine/EditorResources/LightIcons/S_LightError -> C:/Users/makut/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightError.uasset UATHelper: パッケージ化 (Windows (64ビット)): LogSavePackage: Display: Finished SavePackage C:/Users/makut/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightError.uasset UATHelper: パッケージ化 (Windows (64ビット)): LogInit: Display: Success - 0 error(s), 0 warning(s) LogPlayLevel: ERROR: Stage Failed. Missing receipt 'MyProject.target'. Check that this target has been built. LogPlayLevel: AutomationTool exiting with ExitCode=103 (Error_MissingExecutable) PackagingResults: Error: 起動に失敗しました! UE4Game バイナリがありません。 UATHelper: パッケージ化 (Windows (64ビット)): Running UnrealHeaderTool "C:\Users\makut\Documents\Unreal Projects\MyProject\MyProject.uproject" "C:\Users\makut\Documents\Unreal Projects\MyProject\Intermediate\Build\Win64\MyProject\Shipping\MyProject.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed UATHelper: パッケージ化 (Windows (64ビット)): LogCook: Display: Cooking /Engine/EditorResources/LightIcons/S_LightError -> C:/Users/makut/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightError.uasset UATHelper: パッケージ化 (Windows (64ビット)): LogSavePackage: Display: Finished SavePackage C:/Users/makut/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightError.uasset UATHelper: パッケージ化 (Windows (64ビット)): LogInit: Display: Success - 0 error(s), 0 warning(s) UATHelper: パッケージ化 (Windows (32ビット)): Running UnrealHeaderTool "C:\Users\makut\Documents\Unreal Projects\MyProject\MyProject.uproject" "C:\Users\makut\Documents\Unreal Projects\MyProject\Intermediate\Build\Win32\MyProject\Shipping\MyProject.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed UATHelper: パッケージ化 (Windows (32ビット)): c1xx: fatal error C1356: mspdbcore.dll ����‚��邱�Ƃ��ł��܂��� UATHelper: パッケージ化 (Windows (32ビット)): ERROR: UBT ERROR: Failed to produce item: C:\Users\makut\Documents\Unreal Projects\MyProject\Binaries\Win32\MyProject-Win32-Shipping.exe UATHelper: パッケージ化 (Windows (32ビット)): ERROR: Command failed (Result:5): C:\Program Files\Epic Games\UE_4.19\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject Win32 Shipping -Project="C:\Users\makut\Documents\Unreal Projects\MyProject\MyProject.uproject" "C:\Users\makut\Documents\Unreal Projects\MyProject\MyProject.uproject" -NoUBTMakefiles -remoteini="C: LogCook: Display: Cooking /Engine/EditorResources/LightIcons/S_LightError -> C:/Users/makut/Documents/Unreal Projects/MyProject/Saved/EditorCooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightError.uasset LogSavePackage: Async saving from memory to 'C:/Users/makut/Documents/Unreal Projects/MyProject/Saved/EditorCooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightError.uasset' LogSavePackage: Display: Finished SavePackage C:/Users/makut/Documents/Unreal Projects/MyProject/Saved/EditorCooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightError.uasset LogPlayLevel: ERROR: Stage Failed. Missing receipt 'MyProject.target'. Check that this target has been built. LogPlayLevel: AutomationTool exiting with ExitCode=103 (Error_MissingExecutable) PackagingResults: Error: 起動に失敗しました! UE4Game バイナリがありません。

もしこのプラグインが使えない場合 破壊させるための代わりの方法が知りたい

Product Version: UE 4.19
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asked Jun 23 '18 at 05:54 AM in Using UE4

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takenokoha
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