Apex Destractionプラグインを入れたら起動しない

Apex Destractionプラグインを入れたらプレイはできるけど起動ができない
アウトプットログをerrorで抜粋すると以下の通りです

LogDirectoryWatcher: Warning: Failed to begin reading directory changes for …/…/…/…/…/…/Users/makut/Documents/Unreal Projects/MyProject/Plugins/. Error: 指定されたファイルが見つかりません。 (0x00000002)
LogTemp: IPP ERROR: Could not find provision directory ‘C:\Users\makut\AppData\Local/Apple Computer/MobileDevice/Provisioning Profiles/’.
UATHelper: パッケージ化 (Windows (64ビット)): ERROR: Windows SDK v8.1 must be installed in order to build this target.
UATHelper: パッケージ化 (Windows (64ビット)): ERROR: Command failed (Result:5): C:\Program Files\Epic Games\UE_4.19\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject Win64 Development -Project=“C:\Users\makut\Documents\Unreal Projects\MyProject\MyProject.uproject” “C:\Users\makut\Documents\Unreal Projects\MyProject\MyProject.uproject” -NoUBTMakefiles -remoteini=
UATHelper: クック (Windows): LogCook: Display: Cooking /Engine/EditorResources/LightIcons/S_LightError → C:/Users/makut/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightError.uasset
UATHelper: クック (Windows): LogSavePackage: Display: Finished SavePackage C:/Users/makut/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightError.uasset
UATHelper: クック (Windows): LogInit: Display: Success - 0 error(s), 0 warning(s)
UATHelper: パッケージ化 (Windows (64ビット)): ERROR: Windows SDK v8.1 must be installed in order to build this target.
UATHelper: パッケージ化 (Windows (64ビット)): ERROR: Command failed (Result:5): C:\Program Files\Epic Games\UE_4.19\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject Win64 Development -Project=“C:\Users\makut\Documents\Unreal Projects\MyProject\MyProject.uproject” “C:\Users\makut\Documents\Unreal Projects\MyProject\MyProject.uproject” -NoUBTMakefiles -remoteini=
LogCook: Display: Cooking /Engine/EditorResources/LightIcons/S_LightError → C:/Users/makut/Documents/Unreal Projects/MyProject/Saved/EditorCooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightError.uasset
LogSavePackage: Async saving from memory to ‘C:/Users/makut/Documents/Unreal Projects/MyProject/Saved/EditorCooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightError.uasset’
LogSavePackage: Display: Finished SavePackage C:/Users/makut/Documents/Unreal Projects/MyProject/Saved/EditorCooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightError.uasset
LogPlayLevel: ERROR: Stage Failed. Missing receipt ‘MyProject.target’. Check that this target has been built.
LogPlayLevel: AutomationTool exiting with ExitCode=103 (Error_MissingExecutable)
PackagingResults: Error: 起動に失敗しました! UE4Game バイナリがありません。
LogCook: Display: Cooking /Engine/EditorResources/LightIcons/S_LightError → C:/Users/makut/Documents/Unreal Projects/MyProject/Saved/EditorCooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightError.uasset
LogSavePackage: Async saving from memory to ‘C:/Users/makut/Documents/Unreal Projects/MyProject/Saved/EditorCooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightError.uasset’
LogSavePackage: Display: Finished SavePackage C:/Users/makut/Documents/Unreal Projects/MyProject/Saved/EditorCooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightError.uasset
LogPlayLevel: ERROR: Stage Failed. Missing receipt ‘MyProject.target’. Check that this target has been built.
LogPlayLevel: AutomationTool exiting with ExitCode=103 (Error_MissingExecutable)
PackagingResults: Error: 起動に失敗しました! UE4Game バイナリがありません。
UATHelper: パッケージ化 (Windows (64ビット)): Running UnrealHeaderTool “C:\Users\makut\Documents\Unreal Projects\MyProject\MyProject.uproject” “C:\Users\makut\Documents\Unreal Projects\MyProject\Intermediate\Build\Win64\MyProject\Shipping\MyProject.uhtmanifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -Unattended -WarningsAsErrors -installed
UATHelper: パッケージ化 (Windows (64ビット)): ERROR: Windows SDK v8.1 must be installed in order to build this target.
UATHelper: パッケージ化 (Windows (64ビット)): ERROR: Command failed (Result:5): C:\Program Files\Epic Games\UE_4.19\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject Win64 Shipping -Project=“C:\Users\makut\Documents\Unreal Projects\MyProject\MyProject.uproject” “C:\Users\makut\Documents\Unreal Projects\MyProject\MyProject.uproject” -NoUBTMakefiles -remoteini="C:
UATHelper: パッケージ化 (Windows (64ビット)): Running UnrealHeaderTool “C:\Users\makut\Documents\Unreal Projects\MyProject\MyProject.uproject” “C:\Users\makut\Documents\Unreal Projects\MyProject\Intermediate\Build\Win64\MyProject\Shipping\MyProject.uhtmanifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -Unattended -WarningsAsErrors -installed
UATHelper: パッケージ化 (Windows (64ビット)): ERROR: Windows SDK v8.1 must be installed in order to build this target.
UATHelper: パッケージ化 (Windows (64ビット)): ERROR: Command failed (Result:5): C:\Program Files\Epic Games\UE_4.19\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject Win64 Shipping -Project=“C:\Users\makut\Documents\Unreal Projects\MyProject\MyProject.uproject” “C:\Users\makut\Documents\Unreal Projects\MyProject\MyProject.uproject” -NoUBTMakefiles -remoteini="C:
UATHelper: パッケージ化 (Windows (64ビット)): Running UnrealHeaderTool “C:\Users\makut\Documents\Unreal Projects\MyProject\MyProject.uproject” “C:\Users\makut\Documents\Unreal Projects\MyProject\Intermediate\Build\Win64\MyProject\Shipping\MyProject.uhtmanifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -Unattended -WarningsAsErrors -installed
UATHelper: パッケージ化 (Windows (64ビット)): LogCook: Display: Cooking /Engine/EditorResources/LightIcons/S_LightError → C:/Users/makut/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightError.uasset
UATHelper: パッケージ化 (Windows (64ビット)): LogSavePackage: Display: Finished SavePackage C:/Users/makut/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightError.uasset
UATHelper: パッケージ化 (Windows (64ビット)): LogInit: Display: Success - 0 error(s), 0 warning(s)
LogPlayLevel: ERROR: Stage Failed. Missing receipt ‘MyProject.target’. Check that this target has been built.
LogPlayLevel: AutomationTool exiting with ExitCode=103 (Error_MissingExecutable)
PackagingResults: Error: 起動に失敗しました! UE4Game バイナリがありません。
UATHelper: パッケージ化 (Windows (64ビット)): Running UnrealHeaderTool “C:\Users\makut\Documents\Unreal Projects\MyProject\MyProject.uproject” “C:\Users\makut\Documents\Unreal Projects\MyProject\Intermediate\Build\Win64\MyProject\Shipping\MyProject.uhtmanifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -Unattended -WarningsAsErrors -installed
UATHelper: パッケージ化 (Windows (64ビット)): LogCook: Display: Cooking /Engine/EditorResources/LightIcons/S_LightError → C:/Users/makut/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightError.uasset
UATHelper: パッケージ化 (Windows (64ビット)): LogSavePackage: Display: Finished SavePackage C:/Users/makut/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightError.uasset
UATHelper: パッケージ化 (Windows (64ビット)): LogInit: Display: Success - 0 error(s), 0 warning(s)
UATHelper: パッケージ化 (Windows (32ビット)): Running UnrealHeaderTool “C:\Users\makut\Documents\Unreal Projects\MyProject\MyProject.uproject” “C:\Users\makut\Documents\Unreal Projects\MyProject\Intermediate\Build\Win32\MyProject\Shipping\MyProject.uhtmanifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -Unattended -WarningsAsErrors -installed
UATHelper: パッケージ化 (Windows (32ビット)): c1xx: fatal error C1356: mspdbcore.dll ����‚��邱�Ƃ��ł��܂���
UATHelper: パッケージ化 (Windows (32ビット)): ERROR: UBT ERROR: Failed to produce item: C:\Users\makut\Documents\Unreal Projects\MyProject\Binaries\Win32\MyProject-Win32-Shipping.exe
UATHelper: パッケージ化 (Windows (32ビット)): ERROR: Command failed (Result:5): C:\Program Files\Epic Games\UE_4.19\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject Win32 Shipping -Project=“C:\Users\makut\Documents\Unreal Projects\MyProject\MyProject.uproject” “C:\Users\makut\Documents\Unreal Projects\MyProject\MyProject.uproject” -NoUBTMakefiles -remoteini="C:
LogCook: Display: Cooking /Engine/EditorResources/LightIcons/S_LightError → C:/Users/makut/Documents/Unreal Projects/MyProject/Saved/EditorCooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightError.uasset
LogSavePackage: Async saving from memory to ‘C:/Users/makut/Documents/Unreal Projects/MyProject/Saved/EditorCooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightError.uasset’
LogSavePackage: Display: Finished SavePackage C:/Users/makut/Documents/Unreal Projects/MyProject/Saved/EditorCooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightError.uasset
LogPlayLevel: ERROR: Stage Failed. Missing receipt ‘MyProject.target’. Check that this target has been built.
LogPlayLevel: AutomationTool exiting with ExitCode=103 (Error_MissingExecutable)
PackagingResults: Error: 起動に失敗しました! UE4Game バイナリがありません。

もしこのプラグインが使えない場合
破壊させるための代わりの方法が知りたい