Bloom ammount varies depending from pixels rendered.
Hi I've made a electricity beam emmiter and everything works fine, but the only problem is that if I play the game in small resolution the beam bloom(emmisive) varies depending from how much pixels are rendered(at least thats my guess). When I play the game in fullscreen mode everything works fine, the bloom is the same in every part. My question is there any option or just a simple trick to make the bloom independet from "mesh" pixels rendered.
Accidentaly found soulution. Just had to switch Anti-Aliasing from Temporal to anything else.
answered Jul 26 '18 at 08:44 PM
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